Teacher's Information about Reptile and Wildlife Program

Are you an educator looking to expand your students’ knowledge to outside of the classroom? Rizzo’s Reptile Discovery LLC provides exceptional school presentations and nature education events. Fulfill New Jersey Core Curriculum Content Standards with Rizzo's Wildlife Discovery Cards. Actively engage your students in many subjects with built-in lesson plans for every game. Of course these action-packed and informational cards address critical animal-nature relationships, but each game utilizes subject specific skills required from Kindergarten through Grade Eight. Use the game cards as manipulatives in any setting and engage movement or social skills. You can also personalize your lessons by including these cards in your daily routine to reinforce important skills or even use them as an aid in assessment.

Serving the Special Needs Population

Our wildlife educators have years of experience with the special needs population including Autism, Down syndrome, and ADHD, and visually challenged just to name of few! Imagine a group of children with ADHD sitting and enthralled for an hour over reptiles and amphibians.

Over the years we have learned that with the combination of our trusting nature, patience, and compassion we can teach while making a connection. With the experience our educators have with these populations we have broken down barriers stimulating children’s minds with the sounds of wildlife in combination with the tactile experience. Children and adults alike become expressive and happiness ensues, stimulating their minds. 

The following cumulative progress indicators are just a few of the proficiencies that your students will master helping them rise to the top of the class:

Language Arts


3.1.A.1/Concepts About Print/Text: Identify and use organizational structures to comprehend information. (e.g., logical order, comparison/contrast, cause/effect, chronological, sequential, procedural text). Example in game play: players use "action" coded cards to organize and compare which action is dominate or subordinate (compare and contrast), the order in which players take turns (cause and effect) and which player(s) are allowed to proceed in the game (sequential order). 3.1.F.2/Vocabulary and Concept Development: Clarify word meanings through the use of a word's definition, example, restatement, or contrast. Example in game play: players must be knowledgeable of the meaning of the "action" coded cards and the characteristics of the animal or natural event as described on the card face to proceed with the game. Word meanings are clarified with help of the "action" coded cards, sequential order, and dominant and subordinate relationships.


3.3.B.4/Questioning (Inquiry) and Contributing: Solve a problem or understand a task through group cooperation. Example in game play: the game requires two or more players' knowledge and oral relays for the definitions and characteristics of animals and natural events featured on the card face. 3.3.C.2/Word Choice: Develop and use advanced vocabulary related to a topic. Example in game play: terms on playing cards are biologically accurate. For example, the correct term threatened is used to define an animal's status.


3.4.A.2/Active Listening: Demonstrate active listening by analyzing information, ideas, and opinions to determine relevancy. Example in game play: players must be aware of their card abilities in relation to other players' moves. 3.4.B.5/Listening Comprehension: Ask probing questions to elicit information, including evidence to support the speaker's claims and conclusions. Example in game play: if a player declares his card is dominant, he must be able to support his claims based on questions from other players.


Number and numerical operations

4.1.B.1/Use and explain procedures for performing calculations involving addition, subtraction, and multiplication, with all number types named above by use of: pencil-and-paper, mental math, and calculator. Example in game play: players win different games using a points system which accumulates points by addition, takes away points by subtraction, and uses multiplication in certain games.

Patterns and Algebra

4.3.D.2/Understand and use the concepts of equals, less than, and greater than to describe relations between numbers. Examples in game play: players master this skill by using a point system to determine a higher or lower set of points between players, the order of players and the comparison of point values between featured cards in game play. Patterns and Algebra Relations of characteristics and point value 4.4.B.4/Data Analysis: Model situations involving probability with simulations (using spinners, dice, calculators and computers) and theoretical models like frequency. Example in game play: players use die or pair of dice to determine points system. In some instances, players will need to determine the probability of rolling a specific number to make their game play turn possible and also determine what number on the die they will need to win or lose at that turn.

Mathematical Processes

4.5.A.1/ Learn mathematics through problem solving, inquiry, and discovery. Rizzo's Wildlife Discovery Card Game is a learning tool that incorporates all of these skills. 4.5.B.2/ Communicate their mathematical thinking coherently and clearly to peers, teachers, and others, both orally and in writing. Score keeping is a priority for any of the card games. All players must keep a precise tally in score progression or recession in order to be an active participant. 4.5.C.3/ Recognize that mathematics is used in a variety of contexts outside of mathematics. Mathematics skills used in Rizzo's Wildlife Discovery Cards are part of what makes the game exciting!


Life Science

5.5.A.1/Matter, Energy and Organization in Living Systems: Identify the roles that organisms may serve in a food chain. Example in game play: point scoring may be determined by attack and defense or predator to prey relationships. 5.5.B.1/Diversity and Biological Evolution: Compare and contrast kinds of organisms using their internal and external characteristics. Example in game play: each card addresses unique physical qualities of animals and natural events. Players will organize the game cards based on likenesses, differences, strengths and weaknesses.

Environmental Science

5.10.A.1/ Natural Systems and Interactions: Explain how organisms interact with other components of an ecosystem. Example in game play: natural disasters and climatic changes reflected in "booster" cards explain the complex relationships between animal and nature. 5.10.B.1/ Human Interactions and Impact: Compare and contrast practices that affect the use and management of natural resources. Example in game play: players utilize recurring themes like "Reduce, Reuse, Recycle" to understand the concept of sustainability and conservation.

Social Studies

Geography: Places, regions and Physical systems

6.6.B.3 and 6.6.C.1/Compare the natural characteristics used to define a region/ Describe the characteristics and spatial distribution of major Earth ecosystems. Example in game play: players use cards representing animals and natural events with continental speficity.

Environment and Society

6.6.E.2/Analyze the impact of various human activities and social policies on the natural environment and describe how humans have attempted to solve environmental problems through adaptation and modification: players revisit social environmental themes throughout game play. Reduce, reuse, recycle is a key conservational tool used in the Wildlife Discovery games.